Players can collect crafting particles from enemies, and use the particles to craft or upgrade items.
Table of Crafting rank, skills and costs[]
Rank | XP For Level |
---|---|
2 | 300 |
3 | 1,900 |
4 | 3,700 |
5 | 6,100 |
6 | 9,100 |
7 | 12,700 |
8 | 16,900 |
9 | 21,700 |
10 | 27,100 |
11 | 33,100 |
12 | 39,700 |
13 | 46,900 |
14 | 54,700 |
15 | 63,100 |
16 | 72,100 |
17 | 81,700 |
18 | 91,900 |
19 | 102,700 |
20 | 114,100 |
RANK | ELEMENTS | COST | COSTUMES | COST | GEAR | COST | MISC. | COST |
---|---|---|---|---|---|---|---|---|
1 | Craft Primitive Element | 10 | Add Visual Effect to Costume | 100 | Craft a S.H.I.E.L.D. Med Kit | 10 | ||
Craft a Dynamic Serum | 10 | |||||||
2 | Craft Ordinary Element | 50 | Add Offensive Affix to Costume (Grade 1) | 500 | Upgrade Rare Item (1 - 12) | 300 | Craft a Health Balm | 10 |
Add Defensive Affix to Costume (Grade 1) | 500 | |||||||
3 | Craft Fundamental Element | 100 | Transform Rare Item (1 - 12) | 400 | Craft an Adrenal Formula | 10 | ||
Split Primitive Element | 10 | Unbind any Armor, Weapon, or Artifact | 1,000 | |||||
4 | Craft Essential Element | 300 | Add Offensive Affix to Costume (Grade 2) | 5,000 | ||||
Split Ordinary Element | 50 | Add Defensive Affix to Costume (Grade 2) | 5,000 | |||||
5 | Craft Complex Element | 600 | Craft a Spirit Booster | 300 | ||||
Split Fundamental Element | 100 | |||||||
6 | Craft Refined Element | 1,000 | Add Offensive Affix to Costume (Grade 3) | 25,000 | Upgrade Rare Item (25 - 36) | 3,000 | ||
Split Essential Element | 200 | Add Defensive Affix to Costume (Grade 3) | 25,000 | |||||
7 | Craft Pure Element | 2,000 | Transform Epic Item (13 - 24) | 1,000 | ||||
Split Complex Element | 400 | |||||||
8 | Split Refined Element | 800 | Add Offensive Affix to Costume (Grade 4) | 75,000 | ||||
Add Defensive Affix to Costume (Grade 4) | 75,000 | |||||||
9 | Split Pure Element | 1,200 | Craft 6 S.H.I.E.L.D. Med Kits | 60 | ||||
10 | Add Core to Costume | Special | ||||||
11 | Transform Epic Item (25 - 36) | 3,000 | Craft Fantastic Force Field | 100,000 | ||||
12 | Craft Bannertech Accelerator | 80,000 | ||||||
Craft an Energetic Serum | 500 | |||||||
13 | Craft Bannertech Adrenalizer | 100,000 | ||||||
Craft a Health Tonic | 100 | |||||||
14 | Upgrade Rare Item (37 - 48) | 20,000 | Craft a Spirit Enhancer | 100 | ||||
15 | Transform Epic Item (37 - 48) | 50,000 | ||||||
16 | Unbind Any Armor or Weapon | 220,000 | ||||||
17 | Unbind an Artifact | 90,000 | ||||||
18 | Reset an Artifact's Variable Numbers | 240,000 | ||||||
19 | Transform Epic Item (49 - 60) | 250,000 | ||||||
20 | Create Random Costume | 80,000 | Upgrade Rare Item (49 - 60) | 100,000 |
Elements[]
This allows you to craft multiple lower-tier elements into higher tier elements, or break down one higher tier element into several lower ones.
In order to make lower grade elements to better one, you need 3x 1st rank to make one 2nd rank element. Later levels there is also option to dismantle better element for 3x lower rank elements.
There's also option to make one 2nd rank element out of 2x 2nd rank elements. It sounds stupid, but it might be useful if you got plenty of green ones for example and you need blue ones, you can try to make them by using this.
Element Types/Ranks[]
- Enhanced Genome (Green)
- Nanotech Filament (Yellow)
- Ionic Particle (Red)
- Astral Essence (Purple)
- Unstable Molecule°1
1Unstable Molecule is now a rare crafting material available for purchase on the in-game store.
Simple | Primitive | Ordinary | Fundamental | Essential | Complex | Refined | Pure | |
---|---|---|---|---|---|---|---|---|
Enhanced Genome | File:GenomePure.png | |||||||
Nanotech Filament | File:NanotechPure.png | |||||||
Ionic Particle | File:IonicRefined.png | File:IonicPure.png | ||||||
Astral Essence |
Costumes[]
These allow you to add some offensive or defensive affixes to your hero's costume. At Crafter Level 10, you can add a Core to your costume. You can also merge a visual artifact with your costume.
Remove stats[]
- Remove Costume stats, does make plain costume.
Add Offensive affix[]
Recipe | Materials | Results | ||
---|---|---|---|---|
Add Offensive Affix to Costume (Grade 1) | Costume | Various Ordinary elements | 500 Credits | Requires Level 2 |
Add Offensive Affix to Costume (Grade 2) | Costume | Various Fundamental elements | 5,000 Credits | Requires Level 7 |
Add Offensive Affix to Costume (Grade 3) | Costume | Various Essential elements | 20,000 Credits | Requires Level 12 |
Add Offensive Affix to Costume (Grade 4) | Costume | Various Complex elements | 75,000 Credits | Requires Level 17 |
*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.
Add Defensive affix[]
Recipe | Materials | Results | ||
---|---|---|---|---|
Add Defensive Affix to Costume (Grade 1) | Costume | Various Ordinary elements | 500 Credits | Requires Level 2 |
Add Defensive Affix to Costume (Grade 2) | Costume | Various Fundamental elements | 5,000 Credits | Requires Level 7 |
Add Defensive Affix to Costume (Grade 3) | Costume | Various Essential elements | 20,000 Credits | Requires Level 12 |
Add Defensive Affix to Costume (Grade 4) | Costume | Various Complex elements | 75,000 Credits | Requires Level 17 |
*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.
Costume Cores[]
- Unlock: Crafter Level 10
- Cost: 85,000 credits
- Costume Level: Requires character level 27
- Material Quality: Refined
- Material Quantity: see table below
- Key:
- Adam = Adamantium Core
- Prom = Promethium Core
- Isotope = Radioactive Isotope Core
- X-gene = X-gene Core
- Shard = M'Kraan Shard Core
- Vibra = Vibranium Core
- Core Types:
- Scholar: +1 to Intelligence
- Hardy: +1 to Durability
- Speedster: +1 To Speed
- Powerhouse: +1 to Strength
- Tactician: +1 to Fighting
- Destroyer: +1 to Energy
- Keeper: +20% to Special Item Find
- Precious: +25% Item Rarity boost
- Invincible: +(21-35) to Physical Defense
- Supercharged: +(23-31) to Spirit
- Life: +1700 to Life
Character | Core | Genome | Nanotech | Ionic | Astral |
---|---|---|---|---|---|
Black Panther | Vibra | 2 | |||
Black Widow | Vibra | 1 | 2 | ||
Cable | X-gene | 1 | 1 | ||
Captain America | Vibra | 1 | 1 | 1 | |
Colossus | X-gene | 2 | 1 | 1 | |
Cyclops | X-gene | 2 | 1 | ||
Daredevil | Isotope | 1 | 2 | ||
Deadpool | Adam | 3 | |||
Hawkeye | Vibra | 3 | |||
Hulk | Isotope | 1 | 2 | ||
Iron Man | Adam | 1 | 1 | ||
Jean Grey | Shard | 1 | 1 | ||
Ms. Marvel | Shard | 1 | 1 | ||
Punisher | Adam | 3 | |||
Rocket Raccoon | Shard | 2 | 1 | ||
Scarlet Witch | Prom | 2 | 2 | ||
Spider-Man | Isotope | 2 | |||
Storm | X-gene | 2 | 1 | ||
Thing | Isotope | 1 | 2 | ||
Thor | Prom | 1 | 1 | ||
Wolverine | Adam | 2 | 1 |
Gear[]
Allows you to upgrade a rare item into an epic item, or transform an epic item for different hero to an equivalent one for your currently active hero.
Transform Epic Item[]
Upgrade Rare Item to Epic[]
Unbind any Armor or Weapon[]
Rune of Unbinding + item + 100 credits
Misc[]
Allows you to craft various consumables and artifacts.
Med kit[]
- Craft 1 S.H.I.E.L.D. med kit - any simple element (1st rank) + 10.
- Craft 6 S.H.I.E.L.D. med kits - any two primitive elements (2nd rank) + 60.
Stim pack[]
- Craft S.H.I.E.L.D. Stim pack - any complex element + 1000.
Flasks[]
- Adrenal Formula - Any 2 Primitive elements (rank 2) + 100.
- Dynamic Serum - Any 2 Simple elements (rank 2) + 100.
- Healing Balm - Any 2 Simple elements (rank 1) + 50.
- Spirit Booster - One Primitive Astral Essence & One Primitive Ionic Particle. (rank 2) + 100.
Bannertech[]
- Fantastic Force Field (formerly Bannertech Force Field) - Doctor Doom medal + Essential Ionic Particle + 100,000.
- Bannertech Accelerator - Lady Deathstrike Medal + Essential Ionic Particle + 100,000.
- Bannertech Adrenalizer - Doctor Octopus Medal + Essential Ionic Particle + 100,000.
Unbind Equipments[]
- Unbind an Artifact - any artifact + Magneto Medallion + unstable molecules + complex enhanced genome + 90,000.
- Unbind any Armor, Weapon or Artifact - any armor, weapon, or artifact + matrix of unbinding + 1000.
Reset Artifact's Variable Numbers[]
- Reset an artifact's random variable number values - any artifact + The Hood Medallion + unstable molecules + refined astral essence + 240,000.
Portal to Confidential Bovine Sector[]
- Recipe can be obtained as a Fortune Card reward; drag and drop the recipe to a crafter's portrait to teach it to them
- Components needed: The Hood Medallion, Sabretooth Medallion, Rhino Medallion, Taskmaster Medallion, Wizard Medallion, and 10,000 credits
- Crafting time: 1 hour
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